Try add perforation

This commit is contained in:
Халимов Рустам
2026-01-12 00:03:24 +03:00
parent 96bf976b64
commit e7d153ce6b
3 changed files with 412 additions and 228 deletions

View File

@@ -1,153 +1,171 @@
import React from 'react';
import { AppConfig } from '../types';
import { Ruler, Box, Layers, Minimize2, CircleDashed } from 'lucide-react';
import React, { useEffect, useRef } from 'react';
import { AppConfig, PerforationPattern } from '../types';
import { Settings2, Grid, Circle, Triangle, Hexagon, LayoutGrid } from 'lucide-react';
interface Props {
config: AppConfig;
onChange: (newConfig: AppConfig) => void;
onChange: (config: AppConfig) => void;
}
const InputGroup: React.FC<{ label: string; children: React.ReactNode }> = ({ label, children }) => (
<div className="flex flex-col gap-2 mb-4">
<label className="text-sm font-medium text-gray-300">{label}</label>
<div className="flex gap-4">{children}</div>
</div>
);
const NumberInput = ({
label,
value,
onChange,
max
}: {
label: string;
value: number;
onChange: (val: number) => void;
max?: number
}) => (
<div className="flex-1 relative">
<span className="absolute left-3 top-1/2 -translate-y-1/2 text-gray-500 text-xs">{label}</span>
<input
type="number"
min="1"
max={max}
value={value}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
className="w-full bg-slate-800 border border-slate-700 rounded p-2 pl-8 text-white focus:ring-2 focus:ring-primary outline-none"
/>
<span className="absolute right-3 top-1/2 -translate-y-1/2 text-gray-500 text-xs">мм</span>
</div>
);
export const ConfigStep: React.FC<Props> = ({ config, onChange }) => {
const updateDrawer = (key: keyof AppConfig['drawer'], val: number) => {
onChange({ ...config, drawer: { ...config.drawer, [key]: val } });
// Инициализация дефолтных значений, если их нет
useEffect(() => {
if (!config.perforation) {
onChange({
...config,
perforation: { enabled: false, pattern: 'hexagon', diameter: 8, spacing: 4 }
});
}
}, []);
const perf = config.perforation || { enabled: false, pattern: 'hexagon', diameter: 8, spacing: 4 };
const updatePerf = (updates: Partial<typeof perf>) => {
onChange({ ...config, perforation: { ...perf, ...updates } });
};
const updateDrawer = (key: keyof typeof config.drawer, value: number) => {
onChange({ ...config, drawer: { ...config.drawer, [key]: value } });
};
// --- RENDER PREVIEW (SVG) ---
const renderPreview = () => {
if (!perf.enabled) return <div className="text-gray-500 text-xs flex items-center justify-center h-full">Перфорация выключена</div>;
const size = perf.diameter;
const gap = Math.max(2, perf.spacing); // Минимальный зазор 2мм
const step = size + gap;
const W = 140;
const H = 100;
const elements = [];
const rows = Math.floor(H / (step * 0.866)); // 0.866 для сот (sin 60)
const cols = Math.floor(W / step);
for(let j=0; j<rows; j++) {
const isOdd = j % 2 !== 0;
const y = 10 + j * (perf.pattern === 'circle' ? step : step * 0.866);
for(let i=0; i<cols; i++) {
let x = 10 + i * step;
if ((perf.pattern === 'hexagon' || perf.pattern === 'triangle') && isOdd) x += step / 2;
if (x > W - 10 || y > H - 10) continue;
if (perf.pattern === 'circle') {
elements.push(<circle key={`${i}-${j}`} cx={x} cy={y} r={size/2} fill="#3b82f6" />);
} else if (perf.pattern === 'hexagon') {
// Рисуем шестиугольник
const r = size / 2;
const points = [];
for (let k = 0; k < 6; k++) {
const angle = (k * 60 + 30) * Math.PI / 180;
points.push(`${x + r * Math.cos(angle)},${y + r * Math.sin(angle)}`);
}
elements.push(<polygon key={`${i}-${j}`} points={points.join(' ')} fill="#3b82f6" />);
} else if (perf.pattern === 'triangle') {
const r = size / 2;
const angleOffset = isOdd ? 180 : 0;
const points = [];
for (let k = 0; k < 3; k++) {
const angle = (k * 120 - 90 + angleOffset) * Math.PI / 180;
points.push(`${x + r * Math.cos(angle)},${y + r * Math.sin(angle)}`);
}
elements.push(<polygon key={`${i}-${j}`} points={points.join(' ')} fill="#3b82f6" />);
}
}
}
return (
<svg viewBox={`0 0 ${W} ${H}`} className="w-full h-full bg-slate-900 border border-slate-700 rounded">
{elements}
</svg>
);
};
return (
<div className="bg-slate-900 p-6 rounded-xl shadow-lg border border-slate-800 animate-fade-in">
<h2 className="text-xl font-bold mb-6 flex items-center gap-2 text-primary">
<Box size={24} /> 1. Размеры
</h2>
<div className="space-y-6 pb-20">
{/* 1. ГАБАРИТЫ */}
<section className="bg-slate-900 p-5 rounded-xl border border-slate-800 shadow-lg">
<h2 className="text-lg font-bold mb-4 flex items-center gap-2 text-primary"><Settings2 size={20}/> 1. Размеры ящика</h2>
<div className="grid grid-cols-3 gap-4">
<div>
<label className="text-xs text-gray-400 font-bold ml-1">Ширина (X)</label>
<input type="number" value={config.drawer.width} onChange={(e) => updateDrawer('width', parseFloat(e.target.value))} className="w-full bg-slate-800 border border-slate-700 rounded-lg px-3 py-2 text-white focus:ring-2 focus:ring-primary outline-none mt-1"/>
</div>
<div>
<label className="text-xs text-gray-400 font-bold ml-1">Глубина (Y)</label>
<input type="number" value={config.drawer.depth} onChange={(e) => updateDrawer('depth', parseFloat(e.target.value))} className="w-full bg-slate-800 border border-slate-700 rounded-lg px-3 py-2 text-white focus:ring-2 focus:ring-primary outline-none mt-1"/>
</div>
<div>
<label className="text-xs text-gray-400 font-bold ml-1">Высота (Z)</label>
<input type="number" value={config.drawer.height} onChange={(e) => updateDrawer('height', parseFloat(e.target.value))} className="w-full bg-slate-800 border border-slate-700 rounded-lg px-3 py-2 text-white focus:ring-2 focus:ring-primary outline-none mt-1"/>
</div>
</div>
</section>
<div className="grid grid-cols-1 md:grid-cols-2 gap-8">
{/* Drawer Dimensions */}
<div className="bg-slate-800/50 p-4 rounded-lg border border-slate-700">
<h3 className="text-lg font-semibold mb-4 flex items-center gap-2 text-gray-200">
<Ruler className="text-accent" size={18} /> Внутренние размеры ящика
</h3>
<InputGroup label="Ширина (X)">
<NumberInput label="Ш" value={config.drawer.width} onChange={(v) => updateDrawer('width', v)} />
</InputGroup>
<InputGroup label="Глубина (Y)">
<NumberInput label="Г" value={config.drawer.depth} onChange={(v) => updateDrawer('depth', v)} />
</InputGroup>
<InputGroup label="Высота (Z)">
<NumberInput label="В" value={config.drawer.height} onChange={(v) => updateDrawer('height', v)} />
</InputGroup>
{/* 2. ПЕРФОРАЦИЯ */}
<section className="bg-slate-900 p-5 rounded-xl border border-slate-800 shadow-lg">
<div className="flex justify-between items-center mb-4">
<h2 className="text-lg font-bold flex items-center gap-2 text-primary"><LayoutGrid size={20}/> 2. Перфорация (узоры)</h2>
<div className="flex items-center gap-2">
<span className="text-sm text-gray-400">{perf.enabled ? 'Включено' : 'Выключено'}</span>
<button
onClick={() => updatePerf({ enabled: !perf.enabled })}
className={`w-12 h-6 rounded-full p-1 transition-colors ${perf.enabled ? 'bg-primary' : 'bg-slate-700'}`}
>
<div className={`w-4 h-4 bg-white rounded-full shadow-md transform transition-transform ${perf.enabled ? 'translate-x-6' : 'translate-x-0'}`}/>
</button>
</div>
</div>
{/* Settings */}
<div className="bg-slate-800/50 p-4 rounded-lg border border-slate-700 flex flex-col justify-center">
<h3 className="text-lg font-semibold mb-4 flex items-center gap-2 text-gray-200">
<Layers className="text-accent" size={18} /> Параметры печати
</h3>
{/* Wall Thickness */}
<div className="mb-6">
<div className="flex justify-between items-center mb-2">
<label className="text-sm font-medium text-gray-300">Толщина стенок</label>
<span className="text-primary font-bold bg-primary/10 px-2 py-1 rounded text-sm border border-primary/20">
{config.wallThickness.toFixed(1)} мм
</span>
</div>
<div className="flex items-center gap-4">
<span className="text-xs text-gray-500 font-mono">0.4</span>
<input
type="range"
min="0.4"
max="3.2"
step="0.1"
value={config.wallThickness}
onChange={(e) => onChange({...config, wallThickness: parseFloat(e.target.value)})}
className="w-full h-2 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-primary hover:accent-blue-400 transition-all"
/>
<span className="text-xs text-gray-500 font-mono">3.2</span>
</div>
</div>
<div className={`grid grid-cols-1 md:grid-cols-2 gap-6 transition-opacity ${perf.enabled ? 'opacity-100' : 'opacity-50 pointer-events-none'}`}>
{/* Controls */}
<div className="space-y-4">
<div>
<label className="text-xs text-gray-400 font-bold ml-1 mb-2 block">Тип узора</label>
<div className="flex gap-2">
<button onClick={() => updatePerf({ pattern: 'circle' })} className={`flex-1 py-2 rounded border flex items-center justify-center gap-2 ${perf.pattern === 'circle' ? 'bg-primary/20 border-primary text-primary' : 'bg-slate-800 border-slate-700 text-gray-400'}`}><Circle size={16}/> Круг</button>
<button onClick={() => updatePerf({ pattern: 'hexagon' })} className={`flex-1 py-2 rounded border flex items-center justify-center gap-2 ${perf.pattern === 'hexagon' ? 'bg-primary/20 border-primary text-primary' : 'bg-slate-800 border-slate-700 text-gray-400'}`}><Hexagon size={16}/> Соты</button>
<button onClick={() => updatePerf({ pattern: 'triangle' })} className={`flex-1 py-2 rounded border flex items-center justify-center gap-2 ${perf.pattern === 'triangle' ? 'bg-primary/20 border-primary text-primary' : 'bg-slate-800 border-slate-700 text-gray-400'}`}><Triangle size={16}/> Треуг.</button>
</div>
</div>
{/* Corner Radius (NEW) */}
<div className="mb-6">
<div className="flex justify-between items-center mb-2">
<label className="text-sm font-medium text-gray-300 flex items-center gap-1">
<CircleDashed size={14} className="text-gray-400"/> Радиус скругления
</label>
<span className="text-purple-400 font-bold bg-purple-400/10 px-2 py-1 rounded text-sm border border-purple-400/20">
{config.cornerRadius?.toFixed(0) || 0} мм
</span>
</div>
<div className="flex items-center gap-4">
<span className="text-xs text-gray-500 font-mono">0</span>
<input
type="range"
min="0"
max="20"
step="1"
value={config.cornerRadius || 0}
onChange={(e) => onChange({...config, cornerRadius: parseFloat(e.target.value)})}
className="w-full h-2 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-purple-500 hover:accent-purple-400 transition-all"
/>
<span className="text-xs text-gray-500 font-mono">20</span>
</div>
</div>
{/* Printer Tolerance */}
<div className="mb-4">
<div className="flex justify-between items-center mb-2">
<label className="text-sm font-medium text-gray-300 flex items-center gap-1">
<Minimize2 size={14} className="text-gray-400"/> Зазор (Tolerance)
</label>
<span className="text-accent font-bold bg-accent/10 px-2 py-1 rounded text-sm border border-accent/20">
{config.printerTolerance.toFixed(1)} мм
</span>
</div>
<div className="flex items-center gap-4">
<span className="text-xs text-gray-500 font-mono">0.0</span>
<input
type="range"
min="0.0"
max="2.0"
step="0.1"
value={config.printerTolerance}
onChange={(e) => onChange({...config, printerTolerance: parseFloat(e.target.value)})}
className="w-full h-2 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-accent hover:accent-amber-400 transition-all"
/>
<span className="text-xs text-gray-500 font-mono">2.0</span>
</div>
</div>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="text-xs text-gray-400 font-bold ml-1">Диаметр (мм)</label>
<input type="number" min="2" max="12" step="0.5" value={perf.diameter} onChange={(e) => updatePerf({ diameter: Math.min(12, parseFloat(e.target.value)) })} className="w-full bg-slate-800 border border-slate-700 rounded-lg px-3 py-2 text-white mt-1"/>
</div>
<div>
<label className="text-xs text-gray-400 font-bold ml-1">Зазор (мм)</label>
<input type="number" min="2" value={perf.spacing} onChange={(e) => updatePerf({ spacing: Math.max(2, parseFloat(e.target.value)) })} className="w-full bg-slate-800 border border-slate-700 rounded-lg px-3 py-2 text-white mt-1"/>
</div>
</div>
</div>
{/* Preview */}
<div className="h-32 md:h-auto flex flex-col">
<span className="text-xs text-gray-400 mb-2 font-bold ml-1">Предпросмотр</span>
{renderPreview()}
</div>
</div>
</div>
</section>
{/* 3. ПРОЧЕЕ */}
<section className="bg-slate-900 p-5 rounded-xl border border-slate-800 shadow-lg opacity-80 hover:opacity-100 transition-opacity">
<h2 className="text-sm font-bold mb-4 text-gray-400">Дополнительно</h2>
<div className="flex gap-4">
<div>
<label className="text-xs text-gray-500 block">Толщина стенок</label>
<input type="number" step="0.1" value={config.wallThickness} onChange={(e) => onChange({...config, wallThickness: parseFloat(e.target.value)})} className="bg-slate-800 border border-slate-700 rounded px-2 py-1 text-sm w-20 text-gray-300"/>
</div>
<div>
<label className="text-xs text-gray-500 block">Скругление углов</label>
<input type="number" value={config.cornerRadius} onChange={(e) => onChange({...config, cornerRadius: parseFloat(e.target.value)})} className="bg-slate-800 border border-slate-700 rounded px-2 py-1 text-sm w-20 text-gray-300"/>
</div>
</div>
</section>
</div>
);
};

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@@ -2,33 +2,54 @@ import * as THREE from 'three';
import { STLExporter, mergeBufferGeometries } from 'three-stdlib';
import { AppConfig, LayoutSplits, GeneratedPart, Partition } from '../types';
type Limits = { min: number; max: number };
type LimitMap = Record<string, Limits>;
// --- SOLVER ---
const solveWallLimits = (partitions: Partition[]): LimitMap => {
const limits: LimitMap = {};
partitions.forEach(p => { limits[p.id] = { min: 0, max: 1 }; });
for (let pass = 0; pass < 4; pass++) {
partitions.forEach(target => {
let newMin = 0;
let newMax = 1;
const center = target.offset;
partitions.forEach(obstacle => {
if (target.id === obstacle.id || target.axis === obstacle.axis) return;
const obsMin = limits[obstacle.id].min;
const obsMax = limits[obstacle.id].max;
const EPS = 0.002;
if (target.offset >= obsMin - EPS && target.offset <= obsMax + EPS) {
if (obstacle.offset < center) newMin = Math.max(newMin, obstacle.offset);
else if (obstacle.offset > center) newMax = Math.min(newMax, obstacle.offset);
}
});
limits[target.id] = { min: newMin, max: newMax };
});
}
return limits;
};
export const calculateParts = (config: AppConfig, splits: LayoutSplits): GeneratedPart[] => {
const parts: GeneratedPart[] = [];
const safeX = Array.isArray(splits?.x) ? splits.x : [];
const safeY = Array.isArray(splits?.y) ? splits.y : [];
const safeParts = splits?.partitions || {};
const xPoints = [0, ...[...safeX].sort((a, b) => a - b), 1];
const yPoints = [0, ...[...safeY].sort((a, b) => a - b), 1];
let partCounter = 1;
for (let i = 0; i < xPoints.length - 1; i++) {
for (let j = 0; j < yPoints.length - 1; j++) {
const rawW = (xPoints[i + 1] - xPoints[i]) * config.drawer.width;
const rawD = (yPoints[j + 1] - yPoints[j]) * config.drawer.depth;
if (rawW < 5 || rawD < 5) continue;
const rawX = xPoints[i] * config.drawer.width;
const rawY = yPoints[j] * config.drawer.depth;
const internalPartitions = safeParts[`${i}-${j}`] || [];
const realWidth = rawW - config.printerTolerance;
const realDepth = rawD - config.printerTolerance;
const realX = rawX + (config.printerTolerance / 2);
const realY = rawY + (config.printerTolerance / 2);
parts.push({
id: `part-${partCounter}`,
name: `Ячейка ${i+1}-${j+1}`,
@@ -46,118 +67,250 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
return parts;
};
// --- ГЕОМЕТРИЯ ---
// --- ГЕОМЕТРИЯ С ОТВЕРСТИЯМИ ---
// Функция добавляет отверстия в THREE.Shape
const applyPerforationToShape = (shape: THREE.Shape, width: number, height: number, config: AppConfig) => {
if (!config.perforation?.enabled) return;
const { pattern, diameter, spacing } = config.perforation;
const step = diameter + Math.max(2, spacing); // Шаг сетки
// Отступы от краев (чтобы не портить структуру)
const marginX = 4;
const marginY = 4;
// Генерируем сетку отверстий
const cols = Math.floor((width - marginX * 2) / step);
const rows = Math.floor((height - marginY * 2) / (pattern === 'circle' ? step : step * 0.866));
// Центрируем паттерн
const startX = (width - ((cols - 1) * step)) / 2;
const startY = (height - ((rows - 1) * (pattern === 'circle' ? step : step * 0.866))) / 2;
for (let j = 0; j < rows; j++) {
const isOdd = j % 2 !== 0;
const y = startY + j * (pattern === 'circle' ? step : step * 0.866);
for (let i = 0; i < cols; i++) {
let x = startX + i * step;
if ((pattern === 'hexagon' || pattern === 'triangle') && isOdd) x += step / 2;
// Доп. проверка границ
if (x < marginX + diameter/2 || x > width - marginX - diameter/2) continue;
if (y < marginY + diameter/2 || y > height - marginY - diameter/2) continue;
const hole = new THREE.Path();
const r = diameter / 2;
if (pattern === 'circle') {
hole.absarc(x, y, r, 0, Math.PI * 2, true);
} else if (pattern === 'hexagon') {
for (let k = 0; k < 6; k++) {
const angle = (k * 60 + 30) * Math.PI / 180;
const px = x + r * Math.cos(angle);
const py = y + r * Math.sin(angle);
if (k === 0) hole.moveTo(px, py); else hole.lineTo(px, py);
}
hole.closePath();
} else if (pattern === 'triangle') {
// Чередуем треугольники (вверх/вниз)
const rot = isOdd ? 180 : 0;
for (let k = 0; k < 3; k++) {
const angle = (k * 120 - 90 + rot) * Math.PI / 180;
const px = x + r * Math.cos(angle);
const py = y + r * Math.sin(angle);
if (k === 0) hole.moveTo(px, py); else hole.lineTo(px, py);
}
hole.closePath();
}
shape.holes.push(hole);
}
}
};
const createRectWithHoles = (w: number, h: number, config: AppConfig): THREE.Shape => {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(w, 0);
shape.lineTo(w, h);
shape.lineTo(0, h);
shape.lineTo(0, 0);
applyPerforationToShape(shape, w, h, config);
return shape;
};
// Стандартный прямоугольник для пола (без дырок)
const createRoundedRectShape = (width: number, height: number, radius: number): THREE.Shape => {
const shape = new THREE.Shape();
const x = -width / 2;
const y = -height / 2;
const r = Math.min(radius, width / 2 - 0.1, height / 2 - 0.1);
if (r <= 0.1) {
shape.moveTo(x, y);
shape.lineTo(x + width, y);
shape.lineTo(x + width, y + height);
shape.lineTo(x, y + height);
shape.lineTo(x, y);
shape.moveTo(x, y); shape.lineTo(x + width, y); shape.lineTo(x + width, y + height); shape.lineTo(x, y + height); shape.lineTo(x, y);
} else {
shape.moveTo(x, y + r);
shape.lineTo(x, y + height - r);
shape.quadraticCurveTo(x, y + height, x + r, y + height);
shape.lineTo(x + width - r, y + height);
shape.quadraticCurveTo(x + width, y + height, x + width, y + height - r);
shape.lineTo(x + width, y + r);
shape.quadraticCurveTo(x + width, y, x + width - r, y);
shape.lineTo(x + r, y);
shape.quadraticCurveTo(x, y, x, y + r);
shape.moveTo(x, y + r); shape.lineTo(x, y + height - r); shape.quadraticCurveTo(x, y + height, x + r, y + height);
shape.lineTo(x + width - r, y + height); shape.quadraticCurveTo(x + width, y + height, x + width, y + height - r);
shape.lineTo(x + width, y + r); shape.quadraticCurveTo(x + width, y, x + width - r, y);
shape.lineTo(x + r, y); shape.quadraticCurveTo(x, y, x, y + r);
}
return shape;
};
const createConcaveFilletShape = (radius: number): THREE.Shape => {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(radius, 0);
shape.absarc(radius, radius, radius, -Math.PI / 2, -Math.PI, true);
shape.lineTo(0, 0);
return shape;
shape.moveTo(0, 0); shape.lineTo(radius, 0); shape.absarc(radius, radius, radius, -Math.PI / 2, -Math.PI, true); shape.lineTo(0, 0); return shape;
};
// --- ГЛАВНАЯ ФУНКЦИЯ ГЕНЕРАЦИИ ---
export const createBinGeometry = (
width: number, depth: number, height: number, thickness: number, radius: number = 0, partitions: Partition[] = []
width: number, depth: number, height: number, thickness: number, radius: number = 0, partitions: Partition[] = [], config?: AppConfig // Config нужен для дырок
): THREE.BufferGeometry => {
const geometries: THREE.BufferGeometry[] = [];
// Безопасный конфиг если не передан
const safeConfig = config || { perforation: { enabled: false } } as AppConfig;
// ДНО И ВНЕШНИЕ СТЕНКИ
// 1. ДНО (Floor) - Без дырок
const floorShape = createRoundedRectShape(width, depth, radius);
const floorGeo = new THREE.ExtrudeGeometry(floorShape, { depth: thickness, bevelEnabled: false });
floorGeo.rotateX(-Math.PI / 2);
geometries.push(floorGeo);
const outerShape = createRoundedRectShape(width, depth, radius);
const innerRadius = Math.max(0.1, radius - thickness);
const innerWidth = width - (2 * thickness);
const innerDepth = depth - (2 * thickness);
// 2. ВНЕШНИЕ СТЕНКИ (С ДЫРКАМИ)
// Мы строим их как 4 отдельные панели, чтобы можно было применить 2D паттерн дырок
const innerW = width - 2 * thickness;
const innerD = depth - 2 * thickness;
const wallH = height - thickness;
// Front & Back Walls (Width x Height)
const wallShapeFB = createRectWithHoles(innerW, wallH, safeConfig);
// Left & Right Walls (Depth x Height) - используем полную глубину минус отступы, чтобы углы сошлись
// Но для простоты: Front/Back стоят "между" Left/Right.
// Left/Right имеют длину = depth. Front/Back длину = width - 2*thick.
const wallShapeLR = createRectWithHoles(depth, wallH, safeConfig);
// Функция для создания стенки, её экструзии и поворота
const addWall = (shape: THREE.Shape, len: number, pos: [number, number, number], rotY: number) => {
// Shape рисуется от 0,0. Экструдим на толщину.
const geo = new THREE.ExtrudeGeometry(shape, { depth: thickness, bevelEnabled: false });
// Центрируем shape по X (чтобы вращать удобно)
geo.translate(-len/2, 0, 0);
// Поворачиваем: Сначала "поднимаем" shape вертикально?
// По умолчанию shape в XY плоскости. Extrude идет в Z.
// Нам нужно чтобы стена стояла.
// XY plane -> Wall upright.
// Сдвигаем на позицию (x, y=thickness, z)
// Y в ThreeJS это "вверх". Стенки начинаются с floor thickness.
// Корректировка пивота
geo.translate(len/2, 0, 0); // Вернули в 0..len по X
geo.translate(-len/2, 0, 0); // Центрируем: -len/2 .. len/2
// Вращение
geo.rotateY(rotY);
// Позиция
geo.translate(pos[0], thickness, pos[2]); // Y = thickness (на полу)
geometries.push(geo);
};
// ! ВАЖНО: Текущая реализация createRectWithHoles рисует прямоугольник 0..W, 0..H в плоскости XY.
// Extrude добавляет глубину Z.
// Стенка "стоит" если Z - это толщина.
if (innerWidth > 0.1 && innerDepth > 0.1) {
const innerHole = createRoundedRectShape(innerWidth, innerDepth, innerRadius);
outerShape.holes.push(innerHole);
}
// Front Wall (Z = innerD/2 + thick/2 = depth/2 - thick/2) -> Позиция Z чуть смещена
// Back Wall (Z = -depth/2 + thick/2)
// Front (Z+)
const geoF = new THREE.ExtrudeGeometry(wallShapeFB, { depth: thickness, bevelEnabled: false });
geoF.translate(-innerW/2, 0, 0); // Центрируем по X
geoF.translate(0, thickness, innerD/2); // Поднимаем на пол, сдвигаем вперед
geometries.push(geoF);
const wallHeight = height - thickness;
const wallGeo = new THREE.ExtrudeGeometry(outerShape, { depth: wallHeight, bevelEnabled: false });
wallGeo.rotateX(-Math.PI / 2);
wallGeo.translate(0, thickness, 0);
geometries.push(wallGeo);
// Back (Z-)
const geoB = new THREE.ExtrudeGeometry(wallShapeFB, { depth: thickness, bevelEnabled: false });
geoB.translate(-innerW/2, 0, -thickness); // Центрируем, толщина назад
geoB.translate(0, thickness, -innerD/2);
geometries.push(geoB);
// Left (X-)
const geoL = new THREE.ExtrudeGeometry(wallShapeLR, { depth: thickness, bevelEnabled: false });
geoL.rotateY(Math.PI / 2); // Поворачиваем на 90
geoL.translate(-width/2, thickness, -depth/2); // Ставим слева
geometries.push(geoL);
// Right (X+)
const geoR = new THREE.ExtrudeGeometry(wallShapeLR, { depth: thickness, bevelEnabled: false });
geoR.rotateY(Math.PI / 2);
geoR.translate(width/2 - thickness, thickness, -depth/2);
geometries.push(geoR);
// 3. ВНУТРЕННИЕ ПЕРЕГОРОДКИ (С ДЫРКАМИ)
const limitMap = solveWallLimits(partitions);
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ (СТРОГО ПО ДАННЫМ, БЕЗ SOLVER)
partitions.forEach(p => {
// Берем данные напрямую. Если в 2D нарисовано от 0.2 до 0.8, тут будет 0.2 до 0.8.
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
const { min: pMin, max: pMax } = limitMap[p.id];
if (pMax - pMin < 0.01) return;
const lengthRatio = pMax - pMin;
const midRatio = pMin + (lengthRatio / 2);
let pWidth = 0, pDepth = 0, pX = 0, pY = 0;
// Реальная длина стенки в мм
let wallLen = 0;
let pX = 0, pZ = 0; // Центр стенки
let rotY = 0;
if (p.axis === 'x') {
pWidth = thickness;
pDepth = lengthRatio * innerDepth;
pX = (-innerWidth / 2) + (innerWidth * p.offset);
pY = (-innerDepth / 2) + (innerDepth * midRatio);
// Вертикальная на экране = Вдоль Z в 3D
wallLen = lengthRatio * innerD;
// Позиция центра
pX = (-innerW / 2) + (innerW * p.offset);
// Начало по Z
const startZ = (-innerD / 2) + (innerD * pMin);
pZ = startZ;
rotY = Math.PI / 2;
} else {
pWidth = lengthRatio * innerWidth;
pDepth = thickness;
pX = (-innerWidth / 2) + (innerWidth * midRatio);
pY = (-innerDepth / 2) + (innerDepth * p.offset);
// Горизонтальная на экране = Вдоль X в 3D
wallLen = lengthRatio * innerW;
const startX = (-innerW / 2) + (innerW * pMin);
pX = startX;
pZ = (-innerD / 2) + (innerD * p.offset);
rotY = 0;
}
const partShape = createRoundedRectShape(pWidth, pDepth, 0.1);
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: p.height, bevelEnabled: false });
partGeo.rotateX(-Math.PI / 2);
partGeo.translate(pX, thickness, pY);
// Создаем профиль с дырками
const partShape = createRectWithHoles(wallLen, wallH, safeConfig);
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: thickness, bevelEnabled: false });
// Поворачиваем и ставим на место
// Изначально shape в XY (0..len, 0..height)
if (p.axis === 'x') {
// Нужно повернуть Y 90.
partGeo.rotateY(Math.PI / 2);
// После поворота: X -> Z, Y -> Y, Z -> X
// Начало было 0,0,0. Стало 0,0,0. Длина ушла в +Z.
partGeo.translate(pX - thickness/2, thickness, pZ);
} else {
// Вдоль X. Ничего вращать не надо, кроме смещения на толщину
partGeo.translate(pX, thickness, pZ - thickness/2);
}
geometries.push(partGeo);
// СКРУГЛЕНИЯ (Fillets)
// --- FILLETS (Остаются как были, они вертикальные, дырки их не касаются) ---
if (p.rounded && radius > 1) {
// Логика галтелей остается прежней (она работает хорошо)
const filletR = Math.min(radius, 5);
const filletShape = createConcaveFilletShape(filletR);
// Функция проверки высоты соседа (простая проверка на пересечение)
const getNeighborHeight = (pos: number) => {
if (pos < 0.001 || pos > 0.999) return height; // Край ящика
if (pos < 0.001 || pos > 0.999) return height;
const neighbor = partitions.find(n => {
if (n.axis === p.axis) return false; // Перпендикуляр
const nMin = n.min ?? 0;
const nMax = n.max ?? 1;
// Совпадает ли позиция?
if (Math.abs(n.offset - pos) > 0.002) return false;
// Перекрывает ли?
return p.offset > nMin && p.offset < nMax;
if (n.axis === p.axis) return false;
const nLims = limitMap[n.id];
return Math.abs(n.offset - pos) < 0.002 && p.offset >= nLims.min && p.offset <= nLims.max;
});
return neighbor ? neighbor.height : 0;
};
@@ -165,33 +318,36 @@ export const createBinGeometry = (
const hStart = Math.min(p.height, getNeighborHeight(pMin));
const hEnd = Math.min(p.height, getNeighborHeight(pMax));
const addFillet = (x: number, y: number, rotY: number, h: number) => {
const addFillet = (x: number, y: number, rot: number, h: number) => {
if (h <= 1) return;
const geo = new THREE.ExtrudeGeometry(filletShape, { depth: h, bevelEnabled: false });
geo.rotateX(-Math.PI / 2);
geo.rotateY(rotY);
geo.rotateY(rot);
geo.translate(x, thickness, y);
geometries.push(geo);
};
const t = thickness / 2;
// Координаты для галтелей
if (p.axis === 'x') {
const topY = (-innerDepth / 2) + (innerDepth * pMin);
const botY = (-innerDepth / 2) + (innerDepth * pMax);
// ... тот же код галтелей
const topZ = (-innerD / 2) + (innerD * pMin);
const botZ = (-innerD / 2) + (innerD * pMax);
const centerX = (-innerW/2) + (innerW * p.offset);
addFillet(pX - t, topY, Math.PI, hStart);
addFillet(pX + t, topY, -Math.PI / 2, hStart);
addFillet(pX - t, botY, Math.PI / 2, hEnd);
addFillet(pX + t, botY, 0, hEnd);
addFillet(centerX - t, topZ, Math.PI, hStart);
addFillet(centerX + t, topZ, -Math.PI / 2, hStart);
addFillet(centerX - t, botZ, Math.PI / 2, hEnd);
addFillet(centerX + t, botZ, 0, hEnd);
} else {
const leftX = (-innerWidth / 2) + (innerWidth * pMin);
const rightX = (-innerWidth / 2) + (innerWidth * pMax);
const leftX = (-innerW / 2) + (innerW * pMin);
const rightX = (-innerW / 2) + (innerW * pMax);
const centerZ = (-innerD/2) + (innerD * p.offset);
addFillet(leftX, pY - t, 0, hStart);
addFillet(leftX, pY + t, -Math.PI / 2, hStart);
addFillet(rightX, pY - t, Math.PI / 2, hEnd);
addFillet(rightX, pY + t, Math.PI, hEnd);
addFillet(leftX, centerZ - t, 0, hStart);
addFillet(leftX, centerZ + t, -Math.PI / 2, hStart);
addFillet(rightX, centerZ - t, Math.PI / 2, hEnd);
addFillet(rightX, centerZ + t, Math.PI, hEnd);
}
}
});

View File

@@ -4,19 +4,29 @@ export interface DrawerDimensions {
height: number;
}
export type PerforationPattern = 'circle' | 'hexagon' | 'triangle';
export interface PerforationConfig {
enabled: boolean;
pattern: PerforationPattern;
diameter: number; // Размер отверстия
spacing: number; // Расстояние между центрами (шаг)
}
export interface AppConfig {
drawer: DrawerDimensions;
wallThickness: number;
printerTolerance: number;
cornerRadius: number;
perforation: PerforationConfig; // Новая секция
}
export interface Partition {
id: string;
axis: 'x' | 'y';
offset: number; // Позиция (0.0 - 1.0)
min: number; // Начало стенки (0.0 - 1.0)
max: number; // Конец стенки (0.0 - 1.0)
offset: number;
min: number;
max: number;
height: number;
rounded: boolean;
}