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@@ -61,7 +61,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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};
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const selectedData = getSelectedPartition();
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// --- SOLVER ---
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// --- SOLVER (Тот самый, рабочий) ---
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const solveWallLimits = (parts: Partition[]): LimitMap => {
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const limits: LimitMap = {};
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parts.forEach(p => { limits[p.id] = { min: 0, max: 1 }; });
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@@ -78,7 +78,9 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const obsMin = limits[obstacle.id].min;
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const obsMax = limits[obstacle.id].max;
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if (target.offset >= obsMin - 0.001 && target.offset <= obsMax + 0.001) {
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// EPSILON для надежности пересечений
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const EPS = 0.002;
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if (target.offset >= obsMin - EPS && target.offset <= obsMax + EPS) {
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if (obstacle.offset < center) newMin = Math.max(newMin, obstacle.offset);
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else if (obstacle.offset > center) newMax = Math.min(newMax, obstacle.offset);
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}
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@@ -89,7 +91,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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return limits;
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};
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// --- RAYCASTING ---
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// --- RAYCASTING (Рабочая логика поиска коробки) ---
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const getCursorBox = (lx: number, ly: number, parts: Partition[], limitMap: LimitMap) => {
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let minX = 0, maxX = 1;
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let minY = 0, maxY = 1;
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@@ -98,14 +100,16 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const { min: pMin, max: pMax } = limitMap[p.id];
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if (pMax - pMin < 0.001) return;
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const EPS = 0.002;
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const EPS = 0.005; // Чувствительность к стенкам
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if (p.axis === 'x') {
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// Вертикальная преграда
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if (ly >= pMin - EPS && ly <= pMax + EPS) {
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if (p.offset < lx) minX = Math.max(minX, p.offset);
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if (p.offset > lx) maxX = Math.min(maxX, p.offset);
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}
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} else {
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// Горизонтальная преграда
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if (lx >= pMin - EPS && lx <= pMax + EPS) {
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if (p.offset < ly) minY = Math.max(minY, p.offset);
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if (p.offset > ly) maxY = Math.min(maxY, p.offset);
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@@ -115,6 +119,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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return { minX, maxX, minY, maxY };
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};
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// Поиск соседей для размеров
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const getNeighborOffsets = (offset: number, crossPos: number, axis: Axis, parts: Partition[], limitMap: LimitMap) => {
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let min = 0;
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let max = 1;
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@@ -236,9 +241,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const lx = (nx - cx1) / cw;
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const ly = (ny - cy1) / ch;
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const realCellW = cw * drawerW;
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const realCellH = ch * drawerD;
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let found = null;
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const SNAP = 0.05;
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for (const p of parts) {
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@@ -253,26 +255,21 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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if (found) {
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setHoveredPartition({ id: found.id, cellKey: key });
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} else {
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// --- ОПРЕДЕЛЕНИЕ ФАНТОМА ---
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const box = getCursorBox(lx, ly, parts, limitMap);
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const boxW = (box.maxX - box.minX) * realCellW;
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const boxH = (box.maxY - box.minY) * realCellH;
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let newAxis: Axis = boxW > boxH ? 'x' : 'y';
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const relL = (lx - box.minX) / (box.maxX - box.minX);
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const relT = (ly - box.minY) / (box.maxY - box.minY);
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const THRESHOLD = 0.2;
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if (relL < THRESHOLD || relL > 1 - THRESHOLD) newAxis = 'x';
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else if (relT < THRESHOLD || relT > 1 - THRESHOLD) newAxis = 'y';
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const valid = (newAxis === 'x' && (box.maxX - box.minX) > 0.05) || (newAxis === 'y' && (box.maxY - box.minY) > 0.05);
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if (valid) {
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const offset = newAxis === 'x' ? lx : ly;
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const min = newAxis === 'x' ? box.minY : box.minX;
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const max = newAxis === 'x' ? box.maxY : box.maxX;
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setPhantomPartition({ axis: newAxis, offset, min, max });
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const width = box.maxX - box.minX;
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const height = box.maxY - box.minY;
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// Простейшая логика: делим длинную сторону "комнаты"
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// Это работает лучше всего
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const axis = width > height ? 'x' : 'y';
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if ((axis === 'y' && height > 0.05) || (axis === 'x' && width > 0.05)) {
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const offset = axis === 'x' ? lx : ly;
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const min = axis === 'x' ? box.minY : box.minX;
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const max = axis === 'x' ? box.maxY : box.maxX;
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setPhantomPartition({ axis, offset, min, max });
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}
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}
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}
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@@ -315,12 +312,14 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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}
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};
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// --- MOUSE LEAVE (Clear Phantoms) ---
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// --- НОВОЕ: Очистка при уходе мыши ---
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const handleMouseLeave = () => {
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setDragging(null);
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setPhantomMainAxis(null);
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setPhantomPartition(null);
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setHoveredMainSplit(null);
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setHoveredCell(null);
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setHoveredPartition(null);
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setPhantomPartition(null);
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};
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// --- RENDER ---
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@@ -344,6 +343,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const limitMap = solveWallLimits(parts);
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// Label
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if (parts.length === 0) {
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const labelX = cellX + cellW / 2;
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const labelY = cellY + cellH / 2;
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@@ -377,20 +377,18 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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lx1 = px; lx2 = px;
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ly1 = cellY + (cellH * min); ly2 = cellY + (cellH * max);
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const cy = (min + max) / 2;
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const box = getCursorBox(p.offset, cy, parts, limitMap);
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dist1 = Math.abs((p.offset - box.minX) * realW) - wallThick;
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dist2 = Math.abs((box.maxX - p.offset) * realW) - wallThick;
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const neighbors = getNeighborOffsets(p.offset, (min + max)/2, p.axis, parts, limitMap);
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dist1 = Math.abs((p.offset - neighbors.min) * realW) - wallThick;
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dist2 = Math.abs((neighbors.max - p.offset) * realW) - wallThick;
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midX = px; midY = (ly1 + ly2) / 2;
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} else {
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const py = cellY + (cellH * p.offset);
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ly1 = py; ly2 = py;
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lx1 = cellX + (cellW * min); lx2 = cellX + (cellW * max);
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const cx = (min + max) / 2;
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const box = getCursorBox(cx, p.offset, parts, limitMap);
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dist1 = Math.abs((p.offset - box.minY) * realD) - wallThick;
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dist2 = Math.abs((box.maxY - p.offset) * realD) - wallThick;
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const neighbors = getNeighborOffsets(p.offset, (min + max)/2, p.axis, parts, limitMap);
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dist1 = Math.abs((p.offset - neighbors.min) * realD) - wallThick;
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dist2 = Math.abs((neighbors.max - p.offset) * realD) - wallThick;
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midX = (lx1 + lx2) / 2; midY = py;
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}
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