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@@ -10,6 +10,8 @@ interface Props {
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type EditMode = 'lines' | 'cells';
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type Axis = 'x' | 'y';
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type Limits = { min: number; max: number };
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type LimitMap = Record<string, Limits>;
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type DragTarget =
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| { type: 'main'; axis: Axis; index: number }
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@@ -59,29 +61,52 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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};
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const selectedData = getSelectedPartition();
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// --- RAYCASTING (Надежный поиск коробки) ---
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// Находит ближайшие стенки во всех 4 направлениях
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const getCursorBox = (lx: number, ly: number, parts: Partition[]) => {
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// --- SOLVER ---
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const solveWallLimits = (parts: Partition[]): LimitMap => {
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const limits: LimitMap = {};
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parts.forEach(p => { limits[p.id] = { min: 0, max: 1 }; });
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for (let pass = 0; pass < 4; pass++) {
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parts.forEach(target => {
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let newMin = 0;
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let newMax = 1;
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const center = target.offset;
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parts.forEach(obstacle => {
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if (target.id === obstacle.id || target.axis === obstacle.axis) return;
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const obsMin = limits[obstacle.id].min;
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const obsMax = limits[obstacle.id].max;
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if (target.offset >= obsMin - 0.001 && target.offset <= obsMax + 0.001) {
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if (obstacle.offset < center) newMin = Math.max(newMin, obstacle.offset);
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else if (obstacle.offset > center) newMax = Math.min(newMax, obstacle.offset);
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}
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});
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limits[target.id] = { min: newMin, max: newMax };
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});
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}
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return limits;
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};
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// --- RAYCASTING ---
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const getCursorBox = (lx: number, ly: number, parts: Partition[], limitMap: LimitMap) => {
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let minX = 0, maxX = 1;
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let minY = 0, maxY = 1;
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parts.forEach(p => {
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// Используем сохраненные границы (они теперь достоверны)
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const pMin = p.min ?? 0;
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const pMax = p.max ?? 1;
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const EPS = 0.005; // Допуск на попадание
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const { min: pMin, max: pMax } = limitMap[p.id];
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if (pMax - pMin < 0.001) return;
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const EPS = 0.002;
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if (p.axis === 'x') {
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// Вертикальная стенка. Перекрывает ли она наш Y?
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if (ly >= pMin - EPS && ly <= pMax + EPS) {
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// Стенка на нашем уровне. Слева или справа?
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if (p.offset < lx) minX = Math.max(minX, p.offset);
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if (p.offset > lx) maxX = Math.min(maxX, p.offset);
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}
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} else {
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// Горизонтальная стенка. Перекрывает ли она наш X?
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if (lx >= pMin - EPS && lx <= pMax + EPS) {
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// Стенка на нашем уровне. Сверху или снизу?
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if (p.offset < ly) minY = Math.max(minY, p.offset);
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if (p.offset > ly) maxY = Math.min(maxY, p.offset);
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}
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@@ -90,16 +115,14 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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return { minX, maxX, minY, maxY };
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};
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// Поиск соседей для размеров (Та же логика, что Raycasting)
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const getNeighborOffsets = (offset: number, crossPos: number, axis: Axis, parts: Partition[]) => {
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const getNeighborOffsets = (offset: number, crossPos: number, axis: Axis, parts: Partition[], limitMap: LimitMap) => {
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let min = 0;
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let max = 1;
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const EPS = 0.005;
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const EPS = 0.001;
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parts.forEach(p => {
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if (p.axis === axis) {
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const pMin = p.min ?? 0;
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const pMax = p.max ?? 1;
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const { min: pMin, max: pMax } = limitMap[p.id];
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if (crossPos >= pMin - EPS && crossPos <= pMax + EPS) {
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if (p.offset < offset) min = Math.max(min, p.offset);
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if (p.offset > offset) max = Math.min(max, p.offset);
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@@ -190,7 +213,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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setPhantomPartition(null);
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setHoveredCell(null);
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// Find Cell
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let cellIdx = null;
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for (let i = 0; i < sortedX.length - 1; i++) {
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if (nx >= sortedX[i] && nx <= sortedX[i+1]) {
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@@ -206,6 +228,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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setHoveredCell(cellIdx);
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const key = `${cellIdx.i}-${cellIdx.j}`;
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const parts = safePartitions[key] || [];
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const limitMap = solveWallLimits(parts);
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const cx1 = sortedX[cellIdx.i]; const cx2 = sortedX[cellIdx.i+1];
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const cy1 = sortedY[cellIdx.j]; const cy2 = sortedY[cellIdx.j+1];
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@@ -213,41 +236,35 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const lx = (nx - cx1) / cw;
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const ly = (ny - cy1) / ch;
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// Use real mm for aspect ratio logic
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const realCellW = cw * drawerW;
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const realCellH = ch * drawerD;
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let found = null;
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const SNAP = 0.05;
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for (const p of parts) {
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const pMin = p.min ?? 0;
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const pMax = p.max ?? 1;
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const { min, max } = limitMap[p.id];
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if (p.axis === 'x') {
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if (ly >= pMin && ly <= pMax && Math.abs(lx - p.offset) < SNAP * (aspectRatio > 1 ? 1 : aspectRatio)) found = p;
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if (ly >= min && ly <= max && Math.abs(lx - p.offset) < SNAP * (aspectRatio > 1 ? 1 : aspectRatio)) found = p;
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} else {
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if (lx >= pMin && lx <= pMax && Math.abs(ly - p.offset) < SNAP * (aspectRatio < 1 ? 1 : 1/aspectRatio)) found = p;
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if (lx >= min && lx <= max && Math.abs(ly - p.offset) < SNAP * (aspectRatio < 1 ? 1 : 1/aspectRatio)) found = p;
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}
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}
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if (found) {
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setHoveredPartition({ id: found.id, cellKey: key });
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} else {
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// --- FIND BOX ---
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const box = getCursorBox(lx, ly, parts);
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const box = getCursorBox(lx, ly, parts, limitMap);
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const boxW = (box.maxX - box.minX) * realCellW;
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const boxH = (box.maxY - box.minY) * realCellH;
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// Default axis based on longest side
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let newAxis: Axis = boxW > boxH ? 'x' : 'y';
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// Override if near edges
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const relL = (lx - box.minX) / (box.maxX - box.minX);
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const relT = (ly - box.minY) / (box.maxY - box.minY);
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const THRESHOLD = 0.2;
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if (relL < THRESHOLD || relL > 1 - THRESHOLD) newAxis = 'x'; // Near vertical edge -> vertical wall
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else if (relT < THRESHOLD || relT > 1 - THRESHOLD) newAxis = 'y'; // Near horiz edge -> horizontal wall
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if (relL < THRESHOLD || relL > 1 - THRESHOLD) newAxis = 'x';
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else if (relT < THRESHOLD || relT > 1 - THRESHOLD) newAxis = 'y';
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const valid = (newAxis === 'x' && (box.maxX - box.minX) > 0.05) || (newAxis === 'y' && (box.maxY - box.minY) > 0.05);
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@@ -298,6 +315,14 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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}
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};
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// --- MOUSE LEAVE (Clear Phantoms) ---
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const handleMouseLeave = () => {
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setDragging(null);
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setPhantomMainAxis(null);
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setPhantomPartition(null);
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setHoveredCell(null);
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};
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// --- RENDER ---
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const renderCellsAndPartitions = () => {
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const elements = [];
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@@ -317,6 +342,8 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const realW = (x2 - x1) * drawerW;
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const realD = (y2 - y1) * drawerD;
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const limitMap = solveWallLimits(parts);
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if (parts.length === 0) {
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const labelX = cellX + cellW / 2;
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const labelY = cellY + cellH / 2;
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@@ -337,9 +364,8 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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{isAnySelected && mode === 'cells' && <rect x={cellX} y={cellY} width={cellW} height={cellH} fill="transparent" stroke="#a855f7" strokeWidth="2" className="pointer-events-none opacity-50"/>}
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{parts.map(p => {
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const pMin = p.min ?? 0;
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const pMax = p.max ?? 1;
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if (pMax - pMin < 0.001) return null;
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const { min, max } = limitMap[p.id];
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if (max - min < 0.001) return null;
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let lx1, ly1, lx2, ly2;
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let dist1 = 0, dist2 = 0;
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@@ -349,20 +375,22 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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if (isVertical) {
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const px = cellX + (cellW * p.offset);
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lx1 = px; lx2 = px;
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ly1 = cellY + (cellH * pMin); ly2 = cellY + (cellH * pMax);
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ly1 = cellY + (cellH * min); ly2 = cellY + (cellH * max);
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const neighbors = getNeighborOffsets(p.offset, (pMin + pMax)/2, p.axis, parts);
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dist1 = Math.abs((p.offset - neighbors.min) * realW) - wallThick;
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dist2 = Math.abs((neighbors.max - p.offset) * realW) - wallThick;
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const cy = (min + max) / 2;
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const box = getCursorBox(p.offset, cy, parts, limitMap);
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dist1 = Math.abs((p.offset - box.minX) * realW) - wallThick;
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dist2 = Math.abs((box.maxX - p.offset) * realW) - wallThick;
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midX = px; midY = (ly1 + ly2) / 2;
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} else {
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const py = cellY + (cellH * p.offset);
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ly1 = py; ly2 = py;
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lx1 = cellX + (cellW * pMin); lx2 = cellX + (cellW * pMax);
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lx1 = cellX + (cellW * min); lx2 = cellX + (cellW * max);
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const neighbors = getNeighborOffsets(p.offset, (pMin + pMax)/2, p.axis, parts);
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dist1 = Math.abs((p.offset - neighbors.min) * realD) - wallThick;
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dist2 = Math.abs((neighbors.max - p.offset) * realD) - wallThick;
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const cx = (min + max) / 2;
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const box = getCursorBox(cx, p.offset, parts, limitMap);
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dist1 = Math.abs((p.offset - box.minY) * realD) - wallThick;
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dist2 = Math.abs((box.maxY - p.offset) * realD) - wallThick;
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midX = (lx1 + lx2) / 2; midY = py;
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}
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@@ -430,7 +458,13 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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<div className="flex-1 bg-slate-800/30 flex items-center justify-center p-4 overflow-hidden relative">
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<div className="relative shadow-2xl bg-[#1e293b] border border-slate-600 rounded-sm overflow-hidden" style={{ width: aspectRatio > 1 ? 'auto' : '100%', height: aspectRatio > 1 ? '100%' : 'auto', aspectRatio: `${1/aspectRatio}`, maxHeight: '100%', maxWidth: '100%', cursor: mode === 'lines' ? (dragging ? 'grabbing' : hoveredMainSplit ? 'col-resize' : 'crosshair') : (dragging ? 'grabbing' : hoveredPartition ? 'grab' : hoveredCell ? 'crosshair' : 'default') }}>
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<svg ref={svgRef} viewBox={`0 0 ${viewBoxW} ${viewBoxH}`} className="w-full h-full touch-none block" onMouseMove={handleMouseMove} onMouseDown={handleMouseDown} onMouseUp={() => setDragging(null)} onMouseLeave={() => setDragging(null)} onContextMenu={(e) => e.preventDefault()}>
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<svg ref={svgRef} viewBox={`0 0 ${viewBoxW} ${viewBoxH}`} className="w-full h-full touch-none block"
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onMouseMove={handleMouseMove}
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onMouseDown={handleMouseDown}
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onMouseUp={() => setDragging(null)}
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onMouseLeave={handleMouseLeave}
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onContextMenu={(e) => e.preventDefault()}
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>
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<defs><pattern id="grid" width="50" height="50" patternUnits="userSpaceOnUse"><path d="M 50 0 L 0 0 0 50" fill="none" stroke="rgba(255,255,255,0.03)" strokeWidth="1"/></pattern></defs>
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<rect width="100%" height="100%" fill="url(#grid)" />
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{renderCellsAndPartitions()}
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