Merge pull request 'Корректная расстановка стенок' (#7) from test into main

Reviewed-on: #7
This commit was merged in pull request #7.
This commit is contained in:
2026-01-11 15:58:40 +03:00
2 changed files with 205 additions and 278 deletions

View File

@@ -1,7 +1,6 @@
import React, { useRef, useState, useMemo } from 'react';
import { AppConfig, LayoutSplits, Partition } from '../types';
// Добавил Settings, Move и прочее в импорты
import { Grid, MousePointer2, Trash2, RotateCcw, X, Move, Settings, Plus } from 'lucide-react';
import { Grid, MousePointer2, Trash2, RotateCcw, X, Move, Settings2 } from 'lucide-react';
interface Props {
config: AppConfig;
@@ -25,23 +24,22 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const [dragging, setDragging] = useState<DragTarget | null>(null);
const [isButtonHovered, setIsButtonHovered] = useState(false);
// Main Grid Hover
const [phantomMainAxis, setPhantomMainAxis] = useState<Axis | null>(null);
const [hoveredMainSplit, setHoveredMainSplit] = useState<{ axis: Axis; index: number } | null>(null);
// Partition Hover
const [hoveredCell, setHoveredCell] = useState<{ i: number; j: number } | null>(null);
const [hoveredPartition, setHoveredPartition] = useState<{ id: string; cellKey: string } | null>(null);
const [phantomPartition, setPhantomPartition] = useState<{ axis: Axis; offset: number; min: number; max: number } | null>(null);
const [selectedPartitionId, setSelectedPartitionId] = useState<string | null>(null);
// -- SAFE DATA --
// -- DATA --
const safeX = Array.isArray(splits?.x) ? splits.x : [];
const safeY = Array.isArray(splits?.y) ? splits.y : [];
const safePartitions = splits?.partitions || {};
const drawerW = Math.max(1, config.drawer.width || 300);
const drawerD = Math.max(1, config.drawer.depth || 400);
const wallThick = config.wallThickness || 1.2;
const aspectRatio = drawerD / drawerW;
const viewBoxW = 1000;
@@ -61,27 +59,29 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
};
const selectedData = getSelectedPartition();
// -- LOGIC: T-Junction Limits --
// Находит ближайшие стенки, чтобы ограничить новую перегородку
const getHoveredBoundaries = (lx: number, ly: number, parts: Partition[]) => {
// --- RAYCASTING (Надежный поиск коробки) ---
// Находит ближайшие стенки во всех 4 направлениях
const getCursorBox = (lx: number, ly: number, parts: Partition[]) => {
let minX = 0, maxX = 1;
let minY = 0, maxY = 1;
parts.forEach(p => {
// Используем сохраненные границы (они теперь достоверны)
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
const EPS = 0.005; // Допуск на попадание
if (p.axis === 'x') {
// Вертикальная стенка (x=offset, y=min..max)
// Проверяем, находится ли мышь в её диапазоне по Y
if (ly >= pMin && ly <= pMax) {
// Вертикальная стенка. Перекрывает ли она наш Y?
if (ly >= pMin - EPS && ly <= pMax + EPS) {
// Стенка на нашем уровне. Слева или справа?
if (p.offset < lx) minX = Math.max(minX, p.offset);
if (p.offset > lx) maxX = Math.min(maxX, p.offset);
}
} else {
// Горизонтальная стенка (y=offset, x=min..max)
// Проверяем, находится ли мышь в её диапазоне по X
if (lx >= pMin && lx <= pMax) {
// Горизонтальная стенка. Перекрывает ли она наш X?
if (lx >= pMin - EPS && lx <= pMax + EPS) {
// Стенка на нашем уровне. Сверху или снизу?
if (p.offset < ly) minY = Math.max(minY, p.offset);
if (p.offset > ly) maxY = Math.min(maxY, p.offset);
}
@@ -90,20 +90,34 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
return { minX, maxX, minY, maxY };
};
// Поиск соседей для размеров (Та же логика, что Raycasting)
const getNeighborOffsets = (offset: number, crossPos: number, axis: Axis, parts: Partition[]) => {
let min = 0;
let max = 1;
const EPS = 0.005;
parts.forEach(p => {
if (p.axis === axis) {
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
if (crossPos >= pMin - EPS && crossPos <= pMax + EPS) {
if (p.offset < offset) min = Math.max(min, p.offset);
if (p.offset > offset) max = Math.min(max, p.offset);
}
}
});
return { min, max };
};
// -- ACTIONS --
const createPartition = (i: number, j: number, axis: Axis, offset: number, min: number, max: number) => {
const key = `${i}-${j}`;
const current = safePartitions[key] || [];
const newPart: Partition = {
id: Math.random().toString(36).substr(2, 9),
axis,
offset,
min,
max,
height: config.drawer.height || 80,
rounded: false
axis, offset, min, max,
height: config.drawer.height || 80, rounded: false
};
// Обновляем стейт, но НЕ сбрасываем mode, так как ErrorBoundary теперь снаружи
onChange({ ...splits, partitions: { ...safePartitions, [key]: [...current, newPart] } });
setSelectedPartitionId(newPart.id);
};
@@ -129,12 +143,11 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
setDragging(null);
};
// -- MOUSE HANDLER --
// -- MOUSE HANDLERS --
const handleMouseMove = (e: React.MouseEvent) => {
if (!svgRef.current) return;
const rect = svgRef.current.getBoundingClientRect();
if (rect.width === 0) return;
const nx = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width));
const ny = Math.max(0, Math.min(1, (e.clientY - rect.top) / rect.height));
setMousePos({ x: nx, y: ny });
@@ -152,19 +165,11 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const cellY1 = sortedY[j]; const cellY2 = sortedY[j+1];
let newOffset = 0;
if (dragging.axis === 'x') {
newOffset = (nx - cellX1) / (cellX2 - cellX1);
} else {
newOffset = (ny - cellY1) / (cellY2 - cellY1);
}
if (dragging.axis === 'x') newOffset = (nx - cellX1) / (cellX2 - cellX1);
else newOffset = (ny - cellY1) / (cellY2 - cellY1);
// Ограничиваем в пределах "родительской" зоны (0-1) внутри ячейки
// В идеале тут тоже надо проверять коллизии, но пока просто границы ячейки
newOffset = Math.max(0.02, Math.min(0.98, newOffset));
if (!isNaN(newOffset)) {
updatePartition(dragging.cellKey, dragging.id, { offset: newOffset });
}
if (!isNaN(newOffset)) updatePartition(dragging.cellKey, dragging.id, { offset: newOffset });
}
return;
}
@@ -177,25 +182,21 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
if (nx > SNAP && nx < 1 - SNAP && ny > SNAP && ny < 1 - SNAP) {
const closeToX = safeX.some(val => Math.abs(nx - val) < SNAP);
const closeToY = safeY.some(val => Math.abs(ny - val) < SNAP);
if (!closeToX && !closeToY) {
const distRight = 1 - nx; const distBottom = 1 - ny;
setPhantomMainAxis(Math.min(nx, distRight) < Math.min(ny, distBottom) ? 'y' : 'x');
} else { setPhantomMainAxis(null); }
if (!closeToX && !closeToY) setPhantomMainAxis(Math.min(nx, 1-nx) < Math.min(ny, 1-ny) ? 'y' : 'x');
else setPhantomMainAxis(null);
}
} else {
// Cells Mode
setHoveredPartition(null);
setPhantomPartition(null);
setHoveredCell(null);
// 1. Находим ячейку
// Find Cell
let cellIdx = null;
for (let i = 0; i < sortedX.length - 1; i++) {
if (nx >= sortedX[i] && nx <= sortedX[i+1]) {
for (let j = 0; j < sortedY.length - 1; j++) {
if (ny >= sortedY[j] && ny <= sortedY[j+1]) {
cellIdx = { i, j };
break;
cellIdx = { i, j }; break;
}
}
}
@@ -212,11 +213,15 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const lx = (nx - cx1) / cw;
const ly = (ny - cy1) / ch;
// 2. Проверяем наведение на существующие (для удаления/выделения)
// Use real mm for aspect ratio logic
const realCellW = cw * drawerW;
const realCellH = ch * drawerD;
let found = null;
const SNAP = 0.05;
for (const p of parts) {
const pMin = p.min ?? 0; const pMax = p.max ?? 1;
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
if (p.axis === 'x') {
if (ly >= pMin && ly <= pMax && Math.abs(lx - p.offset) < SNAP * (aspectRatio > 1 ? 1 : aspectRatio)) found = p;
} else {
@@ -227,29 +232,30 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
if (found) {
setHoveredPartition({ id: found.id, cellKey: key });
} else {
// 3. Вычисляем T-образные границы
const bounds = getHoveredBoundaries(lx, ly, parts);
// --- FIND BOX ---
const box = getCursorBox(lx, ly, parts);
const distL = lx - bounds.minX;
const distR = bounds.maxX - lx;
const distT = ly - bounds.minY;
const distB = bounds.maxY - ly;
const boxW = (box.maxX - box.minX) * realCellW;
const boxH = (box.maxY - box.minY) * realCellH;
// Default axis based on longest side
let newAxis: Axis = boxW > boxH ? 'x' : 'y';
// Override if near edges
const relL = (lx - box.minX) / (box.maxX - box.minX);
const relT = (ly - box.minY) / (box.maxY - box.minY);
const THRESHOLD = 0.2;
if (relL < THRESHOLD || relL > 1 - THRESHOLD) newAxis = 'x'; // Near vertical edge -> vertical wall
else if (relT < THRESHOLD || relT > 1 - THRESHOLD) newAxis = 'y'; // Near horiz edge -> horizontal wall
const valid = (newAxis === 'x' && (box.maxX - box.minX) > 0.05) || (newAxis === 'y' && (box.maxY - box.minY) > 0.05);
const minX = Math.min(distL, distR);
const minY = Math.min(distT, distB);
// Определяем ось перпендикулярно ближайшей стороне
const axis = minX < minY ? 'y' : 'x';
// Проверяем, есть ли место
const width = bounds.maxX - bounds.minX;
const height = bounds.maxY - bounds.minY;
if ((axis === 'y' && height > 0.1) || (axis === 'x' && width > 0.1)) {
const offset = axis === 'x' ? lx : ly;
const min = axis === 'x' ? bounds.minY : bounds.minX;
const max = axis === 'x' ? bounds.maxY : bounds.maxX;
setPhantomPartition({ axis, offset, min, max });
if (valid) {
const offset = newAxis === 'x' ? lx : ly;
const min = newAxis === 'x' ? box.minY : box.minX;
const max = newAxis === 'x' ? box.maxY : box.maxX;
setPhantomPartition({ axis: newAxis, offset, min, max });
}
}
}
@@ -258,7 +264,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const handleMouseDown = (e: React.MouseEvent) => {
if (isButtonHovered) return;
if (mode === 'lines') {
if (hoveredMainSplit) {
if (e.button === 0) setDragging({ type: 'main', ...hoveredMainSplit });
@@ -285,14 +290,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
}
} else if (hoveredCell && phantomPartition) {
if (e.button === 0) {
createPartition(
hoveredCell.i,
hoveredCell.j,
phantomPartition.axis,
phantomPartition.offset,
phantomPartition.min,
phantomPartition.max
);
createPartition(hoveredCell.i, hoveredCell.j, phantomPartition.axis, phantomPartition.offset, phantomPartition.min, phantomPartition.max);
}
} else {
setSelectedPartitionId(null);
@@ -307,7 +305,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
for (let j = 0; j < sortedY.length - 1; j++) {
const x1 = sortedX[i]; const x2 = sortedX[i + 1];
const y1 = sortedY[j]; const y2 = sortedY[j + 1];
if (y2 === undefined || x2 === undefined) continue;
const cellX = x1 * viewBoxW; const cellY = y1 * viewBoxH;
@@ -317,6 +314,22 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
const isHovered = hoveredCell?.i === i && hoveredCell?.j === j && mode === 'cells';
const parts = safePartitions[key] || [];
const isAnySelected = parts.some(p => p.id === selectedPartitionId);
const realW = (x2 - x1) * drawerW;
const realD = (y2 - y1) * drawerD;
if (parts.length === 0) {
const labelX = cellX + cellW / 2;
const labelY = cellY + cellH / 2;
const textW = Math.max(0, realW - wallThick).toFixed(0);
const textD = Math.max(0, realD - wallThick).toFixed(0);
if (cellH > 40 && cellW > 60) {
elements.push(
<text key={`label-${key}`} x={labelX} y={labelY} textAnchor="middle" dominantBaseline="middle" className="fill-slate-300 font-mono text-[16px] font-bold pointer-events-none select-none opacity-80" style={{ textShadow: '1px 1px 2px rgba(0,0,0,0.8)' }}>
{textW} × {textD}
</text>
);
}
}
elements.push(
<g key={key}>
@@ -324,25 +337,58 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
{isAnySelected && mode === 'cells' && <rect x={cellX} y={cellY} width={cellW} height={cellH} fill="transparent" stroke="#a855f7" strokeWidth="2" className="pointer-events-none opacity-50"/>}
{parts.map(p => {
const pMin = p.min ?? 0; const pMax = p.max ?? 1;
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
if (pMax - pMin < 0.001) return null;
let lx1, ly1, lx2, ly2;
let dist1 = 0, dist2 = 0;
let midX, midY;
const isVertical = p.axis === 'x';
if (p.axis === 'x') {
if (isVertical) {
const px = cellX + (cellW * p.offset);
lx1 = px; lx2 = px;
ly1 = cellY + (cellH * pMin); ly2 = cellY + (cellH * pMax);
const neighbors = getNeighborOffsets(p.offset, (pMin + pMax)/2, p.axis, parts);
dist1 = Math.abs((p.offset - neighbors.min) * realW) - wallThick;
dist2 = Math.abs((neighbors.max - p.offset) * realW) - wallThick;
midX = px; midY = (ly1 + ly2) / 2;
} else {
const py = cellY + (cellH * p.offset);
ly1 = py; ly2 = py;
lx1 = cellX + (cellW * pMin); lx2 = cellX + (cellW * pMax);
const neighbors = getNeighborOffsets(p.offset, (pMin + pMax)/2, p.axis, parts);
dist1 = Math.abs((p.offset - neighbors.min) * realD) - wallThick;
dist2 = Math.abs((neighbors.max - p.offset) * realD) - wallThick;
midX = (lx1 + lx2) / 2; midY = py;
}
const isSel = selectedPartitionId === p.id;
const isHov = hoveredPartition?.id === p.id;
const textOffset = 12;
return (
<g key={p.id} onDoubleClick={(e) => { e.stopPropagation(); removePartition(key, p.id); }}>
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke="transparent" strokeWidth="30" />
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke={isSel ? "#a855f7" : (isHov ? "#d8b4fe" : "#7e22ce")} strokeWidth={isSel ? 6 : 4} strokeLinecap="round" />
<g key={p.id}>
<g onDoubleClick={(e) => { e.stopPropagation(); removePartition(key, p.id); }}>
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke="transparent" strokeWidth="40" />
<line x1={lx1} y1={ly1} x2={lx2} y2={ly2} stroke={isSel ? "#a855f7" : (isHov ? "#d8b4fe" : "#7e22ce")} strokeWidth={isSel ? 6 : 4} strokeLinecap="round" />
</g>
<g className="pointer-events-none select-none font-mono text-[14px] font-bold fill-white" style={{ textShadow: '0px 0px 3px #000' }}>
{isVertical ? (
<>
<text x={midX - textOffset} y={midY} textAnchor="end" dominantBaseline="middle">{Math.max(0, dist1).toFixed(0)}</text>
<text x={midX + textOffset} y={midY} textAnchor="start" dominantBaseline="middle">{Math.max(0, dist2).toFixed(0)}</text>
</>
) : (
<>
<text x={midX} y={midY - textOffset} textAnchor="middle" dominantBaseline="auto">{Math.max(0, dist1).toFixed(0)}</text>
<text x={midX} y={midY + textOffset * 2} textAnchor="middle" dominantBaseline="auto">{Math.max(0, dist2).toFixed(0)}</text>
</>
)}
</g>
</g>
);
})}
@@ -350,16 +396,14 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
{isHovered && phantomPartition && !hoveredPartition && !dragging && (
<g className="pointer-events-none opacity-60">
{(() => {
const pMin = phantomPartition.min; const pMax = phantomPartition.max;
const { min, max } = phantomPartition;
let fx1, fy1, fx2, fy2;
if (phantomPartition.axis === 'x') {
const px = cellX + (cellW * phantomPartition.offset);
fx1 = px; fx2 = px;
fy1 = cellY + (cellH * pMin); fy2 = cellY + (cellH * pMax);
fx1 = px; fx2 = px; fy1 = cellY + (cellH * min); fy2 = cellY + (cellH * max);
} else {
const py = cellY + (cellH * phantomPartition.offset);
fy1 = py; fy2 = py;
fx1 = cellX + (cellW * pMin); fx2 = cellX + (cellW * pMax);
fy1 = py; fy2 = py; fx1 = cellX + (cellW * min); fx2 = cellX + (cellW * max);
}
return <line x1={fx1} y1={fy1} x2={fx2} y2={fy2} stroke="#34d399" strokeWidth="3" strokeDasharray="6,6"/>;
})()}
@@ -373,143 +417,60 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
};
return (
<div className="bg-slate-900 p-4 rounded-xl shadow-lg border border-slate-800 h-full flex flex-col relative overflow-hidden">
{/* TOOLBAR */}
<div className="flex justify-between items-center mb-2 z-20 shrink-0">
<h2 className="text-lg font-bold flex items-center gap-2 text-primary">
<Grid size={20} /> 2. Редактор макета
</h2>
<div className="flex bg-slate-800 p-1 rounded-lg border border-slate-700">
<button onClick={() => { setMode('lines'); setSelectedPartitionId(null); }}
className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'lines' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}>
<Move size={14}/> Границы
</button>
<button onClick={() => setMode('cells')}
className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'cells' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}>
<Grid size={14}/> Внутри ячеек
</button>
</div>
<div className="flex w-full h-full bg-slate-900 border border-slate-800 rounded-xl overflow-hidden shadow-2xl">
<div className="flex-1 flex flex-col relative min-w-0">
<div className="flex justify-between items-center p-3 border-b border-slate-800 bg-slate-900 z-10 shrink-0">
<h2 className="text-sm font-bold flex items-center gap-2 text-primary"><Grid size={18} /> Редактор</h2>
<div className="flex bg-slate-800 p-1 rounded-lg border border-slate-700">
<button onClick={() => { setMode('lines'); setSelectedPartitionId(null); }} className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'lines' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}><Move size={14}/> Границы</button>
<button onClick={() => setMode('cells')} className={`flex items-center gap-2 px-3 py-1.5 rounded-md text-xs font-bold transition-all ${mode === 'cells' ? 'bg-primary text-white shadow' : 'text-gray-400 hover:text-gray-200'}`}><Grid size={14}/> Внутри ячеек</button>
</div>
<button onClick={() => onChange({ x: [], y: [], partitions: {} })} className="px-3 py-1.5 text-xs text-red-400 border border-slate-700 rounded hover:bg-slate-800 transition-colors flex items-center gap-1"><RotateCcw size={14} /> Сброс</button>
</div>
<button onClick={() => onChange({ x: [], y: [], partitions: {} })} className="px-3 py-1.5 text-xs text-red-400 border border-slate-700 rounded hover:bg-slate-800 transition-colors flex items-center gap-1">
<RotateCcw size={14} /> Сброс
</button>
</div>
{/* INFO BAR */}
<div className="bg-slate-800/50 rounded-lg px-3 py-2 mb-2 flex items-center gap-3 text-[11px] text-gray-300 border border-slate-700/50 shrink-0">
<MousePointer2 size={14} className="text-primary" />
{mode === 'lines' ? (
<div className="flex gap-3">
<span><b className="text-blue-400">ЛКМ:</b> Линия</span>
<span><b className="text-red-400">ПКМ:</b> Удалить</span>
</div>
) : (
<div className="flex gap-3">
<span><b className="text-green-400">ЛКМ в ячейке:</b> Стенка (T-соединения)</span>
<span><b className="text-purple-400">Драг:</b> Двигать</span>
<span><b className="text-red-400">2КМ:</b> Удалить</span>
</div>
)}
</div>
{/* WORKSPACE */}
<div className="flex-1 bg-slate-800/30 rounded-lg flex flex-col items-center justify-center relative overflow-hidden border border-slate-700/50 min-h-0 w-full">
<div className="relative w-full h-full flex items-center justify-center p-4">
<div
className="relative shadow-2xl bg-[#1e293b] border border-slate-600 rounded-sm overflow-hidden"
style={{
width: aspectRatio > 1 ? 'auto' : '100%',
height: aspectRatio > 1 ? '100%' : 'auto',
aspectRatio: `${1/aspectRatio}`,
maxHeight: '100%', maxWidth: '100%',
cursor: mode === 'lines' ? (dragging ? 'grabbing' : hoveredMainSplit ? 'col-resize' : 'crosshair')
: (dragging ? 'grabbing' : hoveredPartition ? 'grab' : hoveredCell ? 'crosshair' : 'default'),
}}
>
<svg ref={svgRef} viewBox={`0 0 ${viewBoxW} ${viewBoxH}`} className="w-full h-full touch-none block"
preserveAspectRatio="none"
onMouseMove={handleMouseMove} onMouseDown={handleMouseDown} onMouseUp={() => setDragging(null)} onMouseLeave={() => setDragging(null)} onContextMenu={(e) => e.preventDefault()}
>
<defs>
<pattern id="grid" width="50" height="50" patternUnits="userSpaceOnUse">
<path d="M 50 0 L 0 0 0 50" fill="none" stroke="rgba(255,255,255,0.03)" strokeWidth="1"/>
</pattern>
</defs>
<div className="flex-1 bg-slate-800/30 flex items-center justify-center p-4 overflow-hidden relative">
<div className="relative shadow-2xl bg-[#1e293b] border border-slate-600 rounded-sm overflow-hidden" style={{ width: aspectRatio > 1 ? 'auto' : '100%', height: aspectRatio > 1 ? '100%' : 'auto', aspectRatio: `${1/aspectRatio}`, maxHeight: '100%', maxWidth: '100%', cursor: mode === 'lines' ? (dragging ? 'grabbing' : hoveredMainSplit ? 'col-resize' : 'crosshair') : (dragging ? 'grabbing' : hoveredPartition ? 'grab' : hoveredCell ? 'crosshair' : 'default') }}>
<svg ref={svgRef} viewBox={`0 0 ${viewBoxW} ${viewBoxH}`} className="w-full h-full touch-none block" onMouseMove={handleMouseMove} onMouseDown={handleMouseDown} onMouseUp={() => setDragging(null)} onMouseLeave={() => setDragging(null)} onContextMenu={(e) => e.preventDefault()}>
<defs><pattern id="grid" width="50" height="50" patternUnits="userSpaceOnUse"><path d="M 50 0 L 0 0 0 50" fill="none" stroke="rgba(255,255,255,0.03)" strokeWidth="1"/></pattern></defs>
<rect width="100%" height="100%" fill="url(#grid)" />
{renderCellsAndPartitions()}
{/* MAIN GRID X */}
{safeX.map((x, i) => (
<g key={`x-${i}`} onMouseMove={(e) => { if(mode === 'lines' && !dragging) { e.stopPropagation(); setHoveredMainSplit({axis: 'x', index: i}); setPhantomMainAxis(null); }}} onDoubleClick={(e) => { e.stopPropagation(); removeMainSplit('x', i); }}>
<line x1={x * viewBoxW} y1="0" x2={x * viewBoxW} y2="100%" stroke="transparent" strokeWidth="40" className={mode === 'lines' ? "cursor-col-resize" : ""} />
<line x1={x * viewBoxW} y1="0" x2={x * viewBoxW} y2="100%" stroke={hoveredMainSplit?.axis === 'x' && hoveredMainSplit.index === i ? "#f59e0b" : "#64748b"} strokeWidth={hoveredMainSplit?.axis === 'x' && hoveredMainSplit.index === i ? 6 : 4} className="pointer-events-none" />
</g>
))}
{/* MAIN GRID Y */}
{safeY.map((y, i) => (
<g key={`y-${i}`} onMouseMove={(e) => { if(mode === 'lines' && !dragging) { e.stopPropagation(); setHoveredMainSplit({axis: 'y', index: i}); setPhantomMainAxis(null); }}} onDoubleClick={(e) => { e.stopPropagation(); removeMainSplit('y', i); }}>
<line x1="0" y1={y * viewBoxH} x2="100%" y2={y * viewBoxH} stroke="transparent" strokeWidth="40" className={mode === 'lines' ? "cursor-row-resize" : ""} />
<line x1="0" y1={y * viewBoxH} x2="100%" y2={y * viewBoxH} stroke={hoveredMainSplit?.axis === 'y' && hoveredMainSplit.index === i ? "#f59e0b" : "#64748b"} strokeWidth={hoveredMainSplit?.axis === 'y' && hoveredMainSplit.index === i ? 6 : 4} className="pointer-events-none" />
</g>
))}
{/* MAIN PHANTOMS */}
{mode === 'lines' && !hoveredMainSplit && !dragging && phantomMainAxis === 'x' && <line x1={mousePos.x * viewBoxW} y1="0" x2={mousePos.x * viewBoxW} y2="100%" stroke="#3b82f6" strokeWidth="4" strokeDasharray="8,8" className="pointer-events-none opacity-50"/>}
{mode === 'lines' && !hoveredMainSplit && !dragging && phantomMainAxis === 'y' && <line x1="0" y1={mousePos.y * viewBoxH} x2="100%" y2={mousePos.y * viewBoxH} stroke="#3b82f6" strokeWidth="4" strokeDasharray="8,8" className="pointer-events-none opacity-50"/>}
{mode === 'lines' && !hoveredMainSplit && !dragging && phantomMainAxis && (
<line x1={phantomMainAxis === 'x' ? mousePos.x * viewBoxW : 0} y1={phantomMainAxis === 'y' ? mousePos.y * viewBoxH : 0} x2={phantomMainAxis === 'x' ? mousePos.x * viewBoxW : '100%'} y2={phantomMainAxis === 'y' ? mousePos.y * viewBoxH : '100%'} stroke="#3b82f6" strokeWidth="4" strokeDasharray="8,8" className="pointer-events-none opacity-50"/>
)}
</svg>
</div>
</div>
</div>
{mode === 'cells' && selectedData ? (
<div className="w-72 bg-slate-900 border-l border-slate-800 p-4 flex flex-col shrink-0 z-20">
<div className="flex justify-between items-center mb-6"><h3 className="text-sm font-bold text-white flex items-center gap-2"><Settings2 size={16} className="text-purple-400"/>Настройки</h3><button onClick={() => setSelectedPartitionId(null)} className="text-gray-400 hover:text-white"><X size={20}/></button></div>
<div className="bg-slate-800 p-4 rounded border border-slate-700 space-y-6">
<div><div className="flex justify-between text-xs text-gray-300 mb-2"><span>Высота</span> <span className="font-mono bg-slate-900 px-1.5 py-0.5 rounded text-xs">{selectedData.part.height} мм</span></div><input type="range" min="5" max={config.drawer.height || 100} step="1" value={selectedData.part.height} onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { height: parseFloat(e.target.value) })} className="w-full h-1 bg-slate-600 rounded-lg appearance-none cursor-pointer accent-purple-500"/></div>
<div className="flex items-center justify-between"><label htmlFor="rounded-check" className="text-xs text-gray-300 cursor-pointer select-none">Скруглить края</label><input type="checkbox" id="rounded-check" checked={selectedData.part.rounded} onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { rounded: e.target.checked })} className="w-4 h-4 rounded bg-slate-700 border-slate-600 text-purple-500 focus:ring-0 cursor-pointer"/></div>
<button onClick={() => removePartition(selectedData.key, selectedData.part.id)} className="w-full py-2 bg-red-500/10 hover:bg-red-500/20 text-red-400 border border-red-500/30 rounded text-xs flex items-center justify-center gap-2 transition-colors mt-4"><Trash2 size={14}/> Удалить</button>
</div>
{/* --- SIDEBAR FOR EDITING --- */}
{mode === 'cells' && selectedData && (
<div className="absolute top-0 right-0 bottom-0 w-72 bg-slate-900 border-l border-slate-700 p-4 shadow-2xl flex flex-col z-30 animate-in slide-in-from-right duration-200">
<div className="flex justify-between items-center mb-6">
<h3 className="text-sm font-bold text-white flex items-center gap-2">
<Settings size={16} className="text-purple-400"/> Настройки стенки
</h3>
<button onClick={() => setSelectedPartitionId(null)} className="text-gray-400 hover:text-white"><X size={20}/></button>
</div>
<div className="bg-slate-800 p-4 rounded border border-slate-700 space-y-6">
{/* Height */}
<div>
<div className="flex justify-between text-xs text-gray-300 mb-2">
<span>Высота</span> <span className="font-mono bg-slate-900 px-1.5 py-0.5 rounded text-xs">{selectedData.part.height} мм</span>
</div>
<input type="range" min="5" max={config.drawer.height || 100} step="1" value={selectedData.part.height}
onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { height: parseFloat(e.target.value) })}
className="w-full h-1 bg-slate-600 rounded-lg appearance-none cursor-pointer accent-purple-500"
/>
</div>
{/* Rounded */}
<div className="flex items-center justify-between">
<label htmlFor="rounded-check" className="text-xs text-gray-300 cursor-pointer select-none">Скруглить края</label>
<input type="checkbox" id="rounded-check" checked={selectedData.part.rounded}
onChange={(e) => updatePartition(selectedData.key, selectedData.part.id, { rounded: e.target.checked })}
className="w-4 h-4 rounded bg-slate-700 border-slate-600 text-purple-500 focus:ring-0 cursor-pointer"
/>
</div>
{/* Delete */}
<button
onClick={() => removePartition(selectedData.key, selectedData.part.id)}
className="w-full py-2 bg-red-500/10 hover:bg-red-500/20 text-red-400 border border-red-500/30 rounded text-xs flex items-center justify-center gap-2 transition-colors mt-4"
>
<Trash2 size={14}/> Удалить
</button>
</div>
<div className="mt-auto text-[10px] text-gray-500 text-center leading-relaxed">
Выделите стенку для настройки.<br/>Двойной клик удаляет её.
</div>
</div>
)}
<div className="mt-auto text-[10px] text-gray-500 text-center leading-relaxed">Выделите стенку для настройки.<br/>Двойной клик удаляет её.</div>
</div>
) : (
<div className="w-72 bg-slate-900/50 border-l border-slate-800 p-8 flex flex-col items-center justify-center text-center text-gray-500 shrink-0">
<MousePointer2 size={32} className="mb-4 opacity-50"/>
<p className="text-sm">Выберите стенку для настройки</p>
<p className="text-xs mt-2 opacity-50">Кликните по любой перегородке внутри ячейки</p>
</div>
)}
</div>
);
};

View File

@@ -15,11 +15,13 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
for (let i = 0; i < xPoints.length - 1; i++) {
for (let j = 0; j < yPoints.length - 1; j++) {
const rawX = xPoints[i] * config.drawer.width;
const rawY = yPoints[j] * config.drawer.depth;
const rawW = (xPoints[i + 1] - xPoints[i]) * config.drawer.width;
const rawD = (yPoints[j + 1] - yPoints[j]) * config.drawer.depth;
if (rawW < 5 || rawD < 5) continue;
const rawX = xPoints[i] * config.drawer.width;
const rawY = yPoints[j] * config.drawer.depth;
const internalPartitions = safeParts[`${i}-${j}`] || [];
const realWidth = rawW - config.printerTolerance;
@@ -27,8 +29,6 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
const realX = rawX + (config.printerTolerance / 2);
const realY = rawY + (config.printerTolerance / 2);
if (realWidth < 5 || realDepth < 5) continue;
parts.push({
id: `part-${partCounter}`,
name: `Ячейка ${i+1}-${j+1}`,
@@ -48,12 +48,11 @@ export const calculateParts = (config: AppConfig, splits: LayoutSplits): Generat
// --- ГЕОМЕТРИЯ ---
// 1. Форма скругленного прямоугольника (для дна и внешних стенок)
const createRoundedRectShape = (width: number, height: number, radius: number): THREE.Shape => {
const shape = new THREE.Shape();
const x = -width / 2;
const y = -height / 2;
const r = Math.min(radius, width / 2, height / 2);
const r = Math.min(radius, width / 2 - 0.1, height / 2 - 0.1);
if (r <= 0.1) {
shape.moveTo(x, y);
@@ -75,20 +74,12 @@ const createRoundedRectShape = (width: number, height: number, radius: number):
return shape;
};
// 2. Форма галтели (вогнутого треугольника) для углов
const createFilletShape = (radius: number): THREE.Shape => {
const createConcaveFilletShape = (radius: number): THREE.Shape => {
const shape = new THREE.Shape();
// Начинаем из угла (0,0)
shape.moveTo(0, 0);
// Линия вдоль одной стенки
shape.lineTo(radius, 0);
// Вогнутая дуга к другой стенке
// Центр окружности (radius, radius), радиус radius.
// Рисуем дугу от 270 (-PI/2) до 180 (PI) градусов по часовой стрелке
shape.absarc(radius, radius, radius, 1.5 * Math.PI, Math.PI, true);
// Замыкаем в угол
shape.absarc(radius, radius, radius, -Math.PI / 2, -Math.PI, true);
shape.lineTo(0, 0);
return shape;
};
@@ -97,39 +88,41 @@ export const createBinGeometry = (
): THREE.BufferGeometry => {
const geometries: THREE.BufferGeometry[] = [];
// ДНО
// ДНО И ВНЕШНИЕ СТЕНКИ
const floorShape = createRoundedRectShape(width, depth, radius);
const floorGeo = new THREE.ExtrudeGeometry(floorShape, { depth: thickness, bevelEnabled: false, curveSegments: 12 });
const floorGeo = new THREE.ExtrudeGeometry(floorShape, { depth: thickness, bevelEnabled: false });
floorGeo.rotateX(-Math.PI / 2);
geometries.push(floorGeo);
// ВНЕШНИЕ СТЕНКИ
const outerShape = createRoundedRectShape(width, depth, radius);
const innerRadius = Math.max(0, radius - thickness);
const innerRadius = Math.max(0.1, radius - thickness);
const innerWidth = width - (2 * thickness);
const innerDepth = depth - (2 * thickness);
if (innerWidth > 0 && innerDepth > 0) {
if (innerWidth > 0.1 && innerDepth > 0.1) {
const innerHole = createRoundedRectShape(innerWidth, innerDepth, innerRadius);
outerShape.holes.push(innerHole);
}
const wallHeight = height - thickness;
const wallGeo = new THREE.ExtrudeGeometry(outerShape, { depth: wallHeight, bevelEnabled: false, curveSegments: 12 });
const wallGeo = new THREE.ExtrudeGeometry(outerShape, { depth: wallHeight, bevelEnabled: false });
wallGeo.rotateX(-Math.PI / 2);
wallGeo.translate(0, thickness, 0);
geometries.push(wallGeo);
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ И СКРУГЛЕНИЯ
// ВНУТРЕННИЕ ПЕРЕГОРОДКИ
// Мы просто верим сохраненным данным (p.min/p.max). Они должны быть корректны при создании.
partitions.forEach(p => {
const pMin = p.min ?? 0;
const pMax = p.max ?? 1;
if (pMax - pMin < 0.01) return;
const lengthRatio = pMax - pMin;
const midRatio = pMin + (lengthRatio / 2);
let pWidth = 0, pDepth = 0, pX = 0, pY = 0;
// Размеры самой стенки
if (p.axis === 'x') {
pWidth = thickness;
pDepth = lengthRatio * innerDepth;
@@ -142,71 +135,44 @@ export const createBinGeometry = (
pY = (-innerDepth / 2) + (innerDepth * p.offset);
}
// Создаем стенку
const partShape = createRoundedRectShape(pWidth, pDepth, 0.1); // Чуть-чуть скругляем саму стенку, чтобы не была острой
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: p.height, bevelEnabled: false, curveSegments: 2 });
const partShape = createRoundedRectShape(pWidth, pDepth, 0.1);
const partGeo = new THREE.ExtrudeGeometry(partShape, { depth: p.height, bevelEnabled: false });
partGeo.rotateX(-Math.PI / 2);
partGeo.translate(pX, thickness, pY);
geometries.push(partGeo);
// --- ДОБАВЛЕНИЕ ГАЛТЕЛЕЙ (FILLETS) ---
if (p.rounded && radius > 0.5) {
// Радиус скругления такой же, как у углов ящика, но не больше разумного предела
const filletR = Math.min(radius, 6);
const filletShape = createFilletShape(filletR);
const filletExtrudeSettings = { depth: p.height, bevelEnabled: false, curveSegments: 8 };
// СКРУГЛЕНИЯ
if (p.rounded && radius > 1) {
const filletR = Math.min(radius, 5);
const filletShape = createConcaveFilletShape(filletR);
const filletExtrude = { depth: p.height, bevelEnabled: false };
// Функция для создания и позиционирования одной галтели
const addFillet = (x: number, y: number, rotation: number) => {
const geo = new THREE.ExtrudeGeometry(filletShape, filletExtrudeSettings);
geo.rotateX(-Math.PI / 2); // Положить на пол
geo.rotateY(rotation); // Повернуть в нужный угол
// Корректировка позиции после вращения вокруг (0,0)
// Нам нужно сместить так, чтобы угол (0,0) галтели совпал с углом стыка
const addFillet = (x: number, y: number, rotY: number) => {
const geo = new THREE.ExtrudeGeometry(filletShape, filletExtrude);
geo.rotateX(-Math.PI / 2);
geo.rotateY(rotY);
geo.translate(x, thickness, y);
geometries.push(geo);
};
const halfThick = thickness / 2;
const h = thickness / 2;
if (p.axis === 'x') {
// Вертикальная стенка. Концы: Top (pMin) и Bottom (pMax) (в 2D координатах Y)
// Y координата начала: -innerDepth/2 + innerDepth * pMin
// Y координата конца: -innerDepth/2 + innerDepth * pMax
// X координата центра: pX
const startY = (-innerDepth / 2) + (innerDepth * pMin);
const endY = (-innerDepth / 2) + (innerDepth * pMax);
const topY = (-innerDepth / 2) + (innerDepth * pMin);
addFillet(pX - h, topY, Math.PI);
addFillet(pX + h, topY, -Math.PI / 2);
// 4 Угла:
// 1. Start Left: X = pX - halfThick, Y = startY. Rotation: 0 (смотрит вправо-вверх? нет)
// Галтель рисуется в +X, +Y квадранте от 0,0.
// Нам нужно заполнить угол между стенкой (идет вниз) и перпендикуляром.
// Start (Top in 2D view, actually Min Y in 3D logic here usually means "Back")
// Let's assume standard plan view:
// Min Y is "Top" edge visually in SVG usually 0. In 3D Z is Y.
// Min End (Start of wall):
addFillet(pX - halfThick, startY, 0); // Left side, pointing towards +Z (down in visual)
addFillet(pX + halfThick, startY, -Math.PI/2); // Right side
// Max End (End of wall):
addFillet(pX - halfThick, endY, Math.PI/2); // Left side
addFillet(pX + halfThick, endY, Math.PI); // Right side
const botY = (-innerDepth / 2) + (innerDepth * pMax);
addFillet(pX - h, botY, Math.PI / 2);
addFillet(pX + h, botY, 0);
} else {
// Горизонтальная стенка
const startX = (-innerWidth / 2) + (innerWidth * pMin);
const endX = (-innerWidth / 2) + (innerWidth * pMax);
const leftX = (-innerWidth / 2) + (innerWidth * pMin);
addFillet(leftX, pY - h, 0);
addFillet(leftX, pY + h, -Math.PI / 2);
// Min End (Left side):
addFillet(startX, pY + halfThick, -Math.PI/2);
addFillet(startX, pY - halfThick, 0);
// Max End (Right side):
addFillet(endX, pY + halfThick, Math.PI);
addFillet(endX, pY - halfThick, Math.PI/2);
const rightX = (-innerWidth / 2) + (innerWidth * pMax);
addFillet(rightX, pY - h, Math.PI / 2);
addFillet(rightX, pY + h, Math.PI);
}
}
});