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@@ -61,48 +61,43 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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};
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const selectedData = getSelectedPartition();
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// --- CORE LOGIC: Two-Pass Limit Calculation (Sync with 3D) ---
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const calculateLimits = (target: { axis: Axis, offset: number }, allParts: Partition[], limitMap: LimitMap | null) => {
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let min = 0;
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let max = 1;
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const mid = target.offset;
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// --- SOLVER (Копия из geometryGenerator для синхронизации) ---
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const solveWallLimits = (parts: Partition[]): LimitMap => {
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const limits: LimitMap = {};
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parts.forEach(p => { limits[p.id] = { min: 0, max: 1 }; });
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allParts.forEach(p => {
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if (p.axis === target.axis) return;
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for (let pass = 0; pass < 3; pass++) {
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parts.forEach(target => {
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let newMin = 0;
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let newMax = 1;
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const center = target.offset;
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let pMin = p.min ?? 0;
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let pMax = p.max ?? 1;
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if (limitMap && limitMap[p.id]) {
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pMin = limitMap[p.id].min;
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pMax = limitMap[p.id].max;
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}
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parts.forEach(obstacle => {
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if (target.id === obstacle.id) return;
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if (target.axis === obstacle.axis) return;
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if (target.offset > pMin && target.offset < pMax) {
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if (p.offset < mid) min = Math.max(min, p.offset);
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else if (p.offset > mid) max = Math.min(max, p.offset);
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}
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});
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return { min, max };
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const obsMin = limits[obstacle.id].min;
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const obsMax = limits[obstacle.id].max;
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if (target.offset > obsMin && target.offset < obsMax) {
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if (obstacle.offset < center) newMin = Math.max(newMin, obstacle.offset);
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else if (obstacle.offset > center) newMax = Math.min(newMax, obstacle.offset);
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}
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});
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limits[target.id] = { min: newMin, max: newMax };
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});
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}
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return limits;
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};
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// Helper to get final limits for a list of parts
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const getFinalLimitsMap = (parts: Partition[]): LimitMap => {
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const map: LimitMap = {};
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// Pass 1
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parts.forEach(p => { map[p.id] = calculateLimits(p, parts, null); });
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// Pass 2
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parts.forEach(p => { map[p.id] = calculateLimits(p, parts, map); });
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return map;
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};
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// Calculate phantom box under cursor using Raycasting
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// Расчет границ для НОВОЙ стенки (используем уже решенные границы существующих)
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const getCursorBox = (lx: number, ly: number, parts: Partition[], limitMap: LimitMap) => {
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let minX = 0, maxX = 1;
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let minY = 0, maxY = 1;
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parts.forEach(p => {
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// Берем актуальные границы
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const { min: pMin, max: pMax } = limitMap[p.id];
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// Ignore collapsed walls
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if (pMax - pMin < 0.001) return;
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if (p.axis === 'x') {
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@@ -127,8 +122,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const newPart: Partition = {
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id: Math.random().toString(36).substr(2, 9),
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axis, offset, min, max,
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height: config.drawer.height || 80,
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rounded: false
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height: config.drawer.height || 80, rounded: false
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};
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onChange({ ...splits, partitions: { ...safePartitions, [key]: [...current, newPart] } });
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setSelectedPartitionId(newPart.id);
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@@ -155,7 +149,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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setDragging(null);
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};
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// -- MOUSE HANDLERS --
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// -- MOUSE --
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const handleMouseMove = (e: React.MouseEvent) => {
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if (!svgRef.current) return;
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const rect = svgRef.current.getBoundingClientRect();
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@@ -217,7 +211,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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setHoveredCell(cellIdx);
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const key = `${cellIdx.i}-${cellIdx.j}`;
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const parts = safePartitions[key] || [];
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const limitMap = getFinalLimitsMap(parts); // Calculate limits once per move
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const limitMap = solveWallLimits(parts); // Вызываем солвер
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const cx1 = sortedX[cellIdx.i]; const cx2 = sortedX[cellIdx.i+1];
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const cy1 = sortedY[cellIdx.j]; const cy2 = sortedY[cellIdx.j+1];
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@@ -229,7 +223,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const SNAP = 0.05;
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for (const p of parts) {
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const { min, max } = limitMap[p.id];
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if (max - min < 0.001) continue; // Skip collapsed
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if (p.axis === 'x') {
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if (ly >= min && ly <= max && Math.abs(lx - p.offset) < SNAP * (aspectRatio > 1 ? 1 : aspectRatio)) found = p;
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} else {
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@@ -242,20 +235,25 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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} else {
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const box = getCursorBox(lx, ly, parts, limitMap);
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const axis = (lx - box.minX < box.maxX - lx) && (lx - box.minX < Math.min(ly - box.minY, box.maxY - ly)) ? 'x' :
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(box.maxX - lx < lx - box.minX) && (box.maxX - lx < Math.min(ly - box.minY, box.maxY - ly)) ? 'x' :
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Math.min(lx - box.minX, box.maxX - lx) < Math.min(ly - box.minY, box.maxY - ly) ? 'x' : 'y';
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// Лучше: перпендикулярно ближайшей стороне
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const distL = lx - box.minX; const distR = box.maxX - lx;
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const distT = ly - box.minY; const distB = box.maxY - ly;
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const minX = Math.min(distL, distR);
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const minY = Math.min(distT, distB);
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const minD = Math.min(distL, distR, distT, distB);
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const axis = minX < minY ? 'y' : 'x';
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const newAxis = (minD === distL || minD === distR) ? 'x' : 'y';
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const width = box.maxX - box.minX;
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const height = box.maxY - box.minY;
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if ((axis === 'y' && height > 0.05) || (axis === 'x' && width > 0.05)) {
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const offset = axis === 'x' ? lx : ly;
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const min = axis === 'x' ? box.minY : box.minX;
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const max = axis === 'x' ? box.maxY : box.maxX;
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setPhantomPartition({ axis, offset, min, max });
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if ((newAxis === 'y' && height > 0.05) || (newAxis === 'x' && width > 0.05)) {
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const offset = newAxis === 'x' ? lx : ly;
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const min = newAxis === 'x' ? box.minY : box.minX;
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const max = newAxis === 'x' ? box.maxY : box.maxX;
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setPhantomPartition({ axis: newAxis, offset, min, max });
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}
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}
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}
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@@ -317,8 +315,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const realW = (x2 - x1) * drawerW;
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const realD = (y2 - y1) * drawerD;
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// Calculate limits for rendering
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const limitMap = getFinalLimitsMap(parts);
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const limitMap = solveWallLimits(parts); // SOLVER для отрисовки
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if (parts.length === 0) {
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const labelX = cellX + cellW / 2;
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@@ -341,7 +338,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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{parts.map(p => {
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const { min, max } = limitMap[p.id];
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if (max - min < 0.001) return null; // Don't render collapsed
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if (max - min < 0.001) return null;
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let lx1, ly1, lx2, ly2;
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let dist1 = 0, dist2 = 0;
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@@ -354,9 +351,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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ly1 = cellY + (cellH * min); ly2 = cellY + (cellH * max);
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const cy = (min + max) / 2;
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// Use already calculated limits for neighbors
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const box = getCursorBox(p.offset, cy, parts, limitMap);
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dist1 = Math.abs((p.offset - box.minX) * realW) - wallThick;
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dist2 = Math.abs((box.maxX - p.offset) * realW) - wallThick;
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midX = px; midY = (ly1 + ly2) / 2;
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@@ -367,7 +362,6 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const cx = (min + max) / 2;
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const box = getCursorBox(cx, p.offset, parts, limitMap);
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dist1 = Math.abs((p.offset - box.minY) * realD) - wallThick;
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dist2 = Math.abs((box.maxY - p.offset) * realD) - wallThick;
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midX = (lx1 + lx2) / 2; midY = py;
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@@ -375,7 +369,7 @@ export const LayoutStep: React.FC<Props> = ({ config, splits, onChange }) => {
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const isSel = selectedPartitionId === p.id;
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const isHov = hoveredPartition?.id === p.id;
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const textOffset = 10;
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const textOffset = 12;
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return (
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<g key={p.id}>
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